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Messages - SurvivoroftheNoobs

#1
These disasters all sound weak I once had a poison ship fall right ontop of my chicken coop during a nuclear fallout. The horrors witnessed that day.....That causes Vietnam flashbacks like no other.
#2
I only build the ship for lore reasons anymore. Being in space without a ship doesn't really make sense. Combine the vanilla ship with mods that give more ship furniture/walls and more ship types you can make a massive space port. At that point why leave just to crash on another planet?
#3
From my experience the colonies are separate. I've had 2 one with 50+ people pushing 1m wealth get 150+ tribals and the other with 4 people get just a small hand full.
#4
General Discussion / Re: any ideas?
September 04, 2017, 07:46:41 AM
Killing them there really isn't any other way. Arresting him maybe but that would piss everyone off which would lead to killing them anyways.
#5
General Discussion / Sanity Loss?
September 04, 2017, 12:13:08 AM
All of my dogs are loosing their sanity to the point of killing eachother. Recently a full kennel of 20+ huskies went berserk from sanity loss needless to say it was horrifying to watch. What I don't get it where its coming from. Sanity is something I've never seen and none of the mods I have added add that.
#6
General Discussion / Re: Insta-kill heart attack?
August 31, 2017, 09:40:56 AM
I feel like heart attacks are 50/50 as to whether or not they live. I've seen the same person have multiple and live and seen a healthy person just die from the first one.  Shitty luck is what that turns into.
#7
General Discussion / Re: Deadfall trap too weak
August 30, 2017, 11:00:05 AM
Try using stone deadfalls maybe? I have a few sandstone and a few uranium ones and they kill or down just about anything. Except those goddam Thrumbos overpowered sonsabitches....
#8
General Discussion / Re: Recruit everybody challenge
August 26, 2017, 04:01:26 AM
I usually recruit everyone anyways. Those who can't be useful doing work make great cannon fodder. If they somehow fail at that then well....there's always cannibalism. Pigs need to eat to I suppose.
#9
General Discussion / Re: Good Mod Loader?
August 20, 2017, 12:08:48 AM
Maybe for some but last time i checked certain mods need to be loaded in a certain order. Hence the problem im having now.
#10
General Discussion / Good Mod Loader?
August 19, 2017, 11:38:02 PM
Simple question hopefully someone has an answer to. Up until now my 50+ mods have just been thrown together with no problem. However they are starting to break each other and are needing sorted. Problem is i cant find a good mod loader of any kind. Surely someone has one they use or can recommend please and thanks. 
#11
Turbines are the way to go. As mentioned they are cheaper than most and they work 100% with crops around them.
#12
Support / Re: Payment Issue
March 14, 2017, 06:15:38 PM
Took awhile but the problem was traced back to Steam. I tried using the new system to reclaim my steam key but that wasn't working. I was gonna contact the Rimworld support but figured I would try Steam support again. Eventually I was able to show them I  bought it from SendOwl. From what I was told a lot of people who had my similar problem just provided their proof of purchase using the SendOwl emails. They sorted it out and reinstated my game apologies and all. I don't know if that's a good way of doing it but it worked for me with little to no hassle.
#13
Support / Payment Issue
March 13, 2017, 07:27:56 PM
Not sure what the problem is. I bought rimworld ages ago when it just came out of Kickstarter. I've been playing it on steam since the day it came out on it. But now no matter what I do steam won't let me play it until I buy it again through steam for full price. Its acting like I never bought it. I have a steam key and almost 900hrs on steam yet it says I never bought it in the first place. Contacted steam they said I never bought it. Yet I used a steam key to download it feel like I'm being scammed.
#14
General Discussion / Re: Power conduits and stability
February 14, 2017, 05:03:35 PM
The ZZzzt event is just a way to piss people off really. Power doesn't just explode and take everything around it with it. Its for this reason that I always have the circuit breaker mod which counters the ZZzzt bullshit. Sometimes you need conduits running around but when you have 100000+ power stored its a catastrophe waiting to happen.
#15
General Discussion / Ship Building
February 14, 2017, 01:23:35 PM
Is there any way to build an actual ship? I have a revolving door colony with ships constantly being built/launched and its frustrating to see such an advanced colony launching rocket stick ships. I've tried and seen people try to build ships but only the core ship pieces launched.