[B18] Mod Announcements Thread

Started by Haplo, November 27, 2017, 12:01:06 PM

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GiantSpaceHamster

Moody - A colonist dashboard
Primary mod thread
Available on Steam

Moody helps you manage your colony's needs by monitoring your colonists, pets, and prisoners. Originally designed to provide an overview of all your colonists moods at a glance, Moody has expanded to include dashboards for jobs, temperature comfort, thoughts, skills, and health.

RemingtonRyder

Sometimes Raids Go Wrong

The mod which gives raiders a bad day is now available for Beta 18! There are a few new things that can go wrong, and some changes to the existing things that can go wrong.

Full changelog:

- Raiders can be attacked by a variety of manhunters depending on your current biome, not just wargs.
- New thing that can go wrong. Meteorite swarm falls randomly near the raiders.
- New thing that can go wrong. Raiders enter the map on fire and are pursued by a mixture of scyther and centipede mechaoids.
- New thing that can go wrong. Raiders that arrive via drop pods can be intoxicated.
- New thing that can go wrong. Raiders that arrive via drop pods can suffer weapon damage and the weather changes to foggy rain.
- Raiders no longer age instantly but get a rapid ageing disease which can be slowed by medicine.
- The rapid ageing disease causes Alzheimer's to onset and progress mcuh faster than normal.
- The rapid ageing disease can cause all the chronic conditions that normal ageing can.
- The stages of the rapid ageing disease (minor, major, extreme) have thoughts to go with them.
- Known issue: Rapid ageing doesn't cause hair to turn grey.
- Mod settings. Alter the minimum and maximum possible rolls of the dice. Default 1 to 20, rolls of 1 to 4 actually do something. You can set the minimum and maximum to the same value to test a particular thing that goes wrong.
- Added a new quest item: youth serum.

Discuss on Ludeon forums: https://ludeon.com/forums/index.php?topic=30508.0
Direct download: http://marvinkosh.omniloth.net/mod/sometimes-raids-go-wrong-b18/
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1231320184

frenchiveruti

Pastures for your colonies, grow grass in any growing zone you create:
https://ludeon.com/forums/index.php?topic=37719.0

dburgdorf

A few more:

Faction Control - Provides you with complete control over which and how many factions and faction bases show up on your map. Also allows you to group faction bases geographically, with different factions' bases located in different parts of the world, to simulate the existence of actual nations.

Tribal Essentials - An unofficial update of RimRue's a17 mod, which adds new tribal items for those players who want to play a tribal scenario and who don't want to rush into research. It includes joy items, production spots for butchering, brewing, art, tailoring, stonecutting and researching, a smokepit, a stone oven, psychoid tea, cooked eggs, popcorn, and art, apparel, walls and flooring.

Tribal Raiders - Another unofficial update of an a17 mod by RimRue. This one adds a new "tribal raider" faction. Like pirates, tribal raiders raid you just because they can, and cannot be appeased with silver or by releasing prisoners.
- Rainbeau Flambe (aka Darryl Burgdorf) -
Old. Short. Grumpy. Bearded. "Yeah, I'm a dorf."



Buy me a Dr Pepper?

Granitecosmos

My modlist has just been updated for B18. It has modular power armor and other small things.

LewisDTC

Armory Advanced is a completely new version of my old weapon expansion mod - rebuilt from the ground up!

https://ludeon.com/forums/index.php?topic=37876.0

It is intended to vastly improve the number of weapon in the game, offering a little more diversity and a sense of progression without sacrificing the standard Rimworld feel or aesthetic.

PreDiabetic

#21
[B18] Goodies [ModSync.Ninja] Update: 05/01/2019 (v5)
Not released on Steam
Adds bunch of new things.

mew_the_pinkmin

HI

Big Batteries
https://ludeon.com/forums/index.php?topic=21474.msg234393#msg234393
Adds more variety to your battery selection.

No Bad Organ Thoughts
https://ludeon.com/forums/index.php?topic=21474.msg234393#msg234393
Removes bad thoughts related to harvesting organs so those of you with EOPE and such can live happier lives.

Plant Saver and PS Vegetable Garden
https://ludeon.com/forums/index.php?topic=21474.msg234393#msg234393
Plants will not die when harvested, meaning your growers spend less time planting, Includes Instructions on how to edit which plants are saved and by how much.

Also available on steam if you're into that kind of thing.
NoBadOrganThoughts        BigBatteries        PlantSaver

Jaxxa

Me again with a new mod.

ED-EnhancedOptions
https://ludeon.com/forums/index.php?topic=37158.msg380123#msg380123

This mod adds various additional options to change the way Rimworld works. These options are as follows:
- Stop Letters from being shown.
- Allow Plants to Grow 24H a day, also has an option for SunLamps."
- Prevents Traps from triggering on your Colonists.
- Allows force attack commands to be given to turrets.
- Hides the Small Power Connection Wires, Still show in Power overlay Mode.
- Suppress random Breakdowns.
- Lock the ability to change DevMode.
- Allow Speed4 Without Dev Mode needing to be enabled, can be turned on by pressing '4'.

Jaxxa

ED-OmniGel
https://ludeon.com/forums/index.php?topic=37158.msg380124#msg380124

Adds Omnigel into the game. Allows you to grow a new resource and refine it into resources such as stone or metal, Gold, Plasteel, Uranium, Jade.

dburgdorf

And a few more:

Editable Pawn Titles - A simple but useful mod that allows you to edit pawns' titles as well as their nicknames. This allows you to give your colonists titles that reflect their current jobs instead of their backstories.

Scenarios - Adds a few scenarios and some related incidents. Make your crashlanding a bit more realistic, deal as a tribal group with the aftermath of an exploding moon, or just start with less research handed to you.

We're All Mad, Here! - In time, most everyone on the Rim becomes a psychopath....
- Rainbeau Flambe (aka Darryl Burgdorf) -
Old. Short. Grumpy. Bearded. "Yeah, I'm a dorf."



Buy me a Dr Pepper?

Supes

AutoSeller
Topic https://ludeon.com/forums/index.php?topic=14487.0
A18 on Steam and ModDb
A11-A18 Archived versions on Nexus
This mod adds the ability to Auto Sell or Buy items from the trade window using a set of editable rules.  These rules can be created and edited via the Autosell Tab.

Power Logic
Topic https://ludeon.com/forums/index.php?topic=27768.0
A18 on Steam
A15-A18 Archived versions on Nexus
This mod is a collection of sensors, switches and logic gates for controlling power, most notably proximity sensors, wireless controlled devices/switches and inductors for crossing conduits without connecting to them

Research Scrollbars
Topic https://ludeon.com/forums/index.php?topic=30539
A18 on Steam
A16-A18 Archived versions on Nexus
Simply adds an additional vertical scrollbar to the research window.

Parallel Power Grid (Parallel Conduits)
Topic https://ludeon.com/forums/index.php?topic=38345.0
A18 on Steam and Nexus
This allows you to use multiple layer of conduits on the same tile.

ilikegoodfood

Monster Mash
Forum Page
Steam Wrokshop

This mod aims to implement a (hopefully) large number of interesting, dangerous and exotic creatures to the game; some serious, some fanciful.

Phomor

Crafting Quality Rebalanced
Forum Thread
Available on Steam Workshop
Rebalances Item Crafting Quality, so for example a skill 20 Crafter cannot make an awful item anymore.

Sandy

[B18]Sandy's Designer Doors(V1.0) & [B18] Sandy's Wall-mountable Power Switch(V1.0)
Forum Thread: https://ludeon.com/forums/index.php?topic=39099.0

The first mod adds a bunch of doors with designs printed on them.
the second mod adds a power switch that can be built on walls.
Thank you.