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Author Topic: [1.0] [PROJECT] Hardcore SK project v7: Sunrise  (Read 1933645 times)

legendary

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Re: [A14e] [MODPACK] Hardcore SK global project 4.0: Hell Effect
« Reply #3150 on: August 16, 2016, 10:23:46 AM »

Do not replace "Core". Later if you decide to remove HSK - the game will be broken due to bogus "Core" files. I don't replace that folder and mod pack perfectly running.
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Szara

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Re: [A14e] [MODPACK] Hardcore SK global project 4.0: Hell Effect
« Reply #3151 on: August 16, 2016, 10:24:49 AM »


2: There is no prepare carefully mod button.

Please help!

Prepare Carefully hasn't been made compatible with the rest of the modpack yet, there are ways around that involving manually installing Prepare Carefully, but they can be a bit of a pain. Check the last few pages for posts by Owlchemist and I if you want it badly enough.
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Celtic

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Re: [A14e] [MODPACK] Hardcore SK global project 4.0: Hell Effect
« Reply #3152 on: August 16, 2016, 10:51:04 AM »

Having same issue as mentioned above - unable to make dedicated food stockpiles, if all storage is allowed pawns will put food in the stockpile however just ticking it down to food and they get no configured space.
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ThomasCro

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Re: [A14e] [MODPACK] Hardcore SK global project 4.0: Hell Effect
« Reply #3153 on: August 16, 2016, 10:55:27 AM »

Just did a fresh reinstall of the game and mod, did not copy the Core folder, copied the modconfig to appdata.

http://i.imgur.com/FBz4dGq.jpg

It's still the same, a fence costs stein alloys and components, and trying to switch to other materials comes up with the error message "You have no usable materials from which to build this."

I don't know if it's worth noting that I am playing the sole survivor rich guy scenario
« Last Edit: August 16, 2016, 11:05:51 AM by ThomasCro »
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Senket

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Re: [A14e] [MODPACK] Hardcore SK global project 4.0: Hell Effect
« Reply #3154 on: August 16, 2016, 11:29:16 AM »

Will you add medieval times in the modpack?
Apart from that, thanks for updating it, without the modpack i just can't seem to enjoy the game that much (i still spend days playing tho).
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kaptain_kavern

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Re: [A14e] [MODPACK] Hardcore SK global project 4.0: Hell Effect
« Reply #3155 on: August 16, 2016, 11:32:37 AM »

I think I am missing something big:
1: I can't build wooden fences or walls, everything costs Stein Alloys and components, even the fence gate.
It doesn't let me change the material of the thing I am constructing.
Please help!

You have to craft wooden plank in order to build that in wood

PSA : you can use the help button (between Statistics and Research) to find pretty all info needed






Just did a fresh reinstall of the game and mod, did not copy the Core folder, copied the modconfig to appdata.
Do not replace "Core". Later if you decide to remove HSK - the game will be broken due to bogus "Core" files. I don't replace that folder and mod pack perfectly running.
Wait... you modified the core files? Why?

Hey it's not my mod ;)

On the first page of this thread you will find the only one way of installing this mod properly and this require you to copy all the files in the package (including the modified Core).
Quote
Q. Can I install modpack over old version?
А. NEVER reinstall mod pack over previous version! You hear me?! NEVER. You must  DELETE all from Mods folder except Core folder,  then pack off new version of HС SK with rewrite of Core folder, after – repack ModsConfig to ….\AppData\LocalLow\Ludeon Studios\RimWorld\Config.
What you can do is use a different install location (copy paste a "fresh" rimworld folder" and use this one only for this pack).
Warning : if you do this be sure to create a specific shortcut for the game to store data elsewhere than appData (else your two differents games will try to use same save/config location and screw your save) - You can find informations about that in the previous link or in the Readme file in Rimworld folder
« Last Edit: August 16, 2016, 05:45:56 PM by kaptain_kavern »
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Jalordon

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Re: [A14e] [MODPACK] Hardcore SK global project 4.0: Hell Effect
« Reply #3156 on: August 16, 2016, 01:09:38 PM »

I'm not able to uninstall/miniaturize work stations. Is it intended to be this way or are there plans to make it so that work stations can be miniaturized?

edit: unrelated note, all tree types can be planted even without the required tree cultivation technology (example, can plant cecropia trees without Tree cultivation 1)

Smelting 'tin alloy' is also producing copper alloy instead of tin alloy, easy xml fix.
« Last Edit: August 16, 2016, 02:22:54 PM by Jalordon »
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123nick

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Re: [A14e] [MODPACK] Hardcore SK global project 4.0: Hell Effect
« Reply #3157 on: August 16, 2016, 01:56:11 PM »

have u thought of adding extended storage? to allow for easier storing of things?
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ThomasCro

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Re: [A14e] [MODPACK] Hardcore SK global project 4.0: Hell Effect
« Reply #3158 on: August 16, 2016, 02:19:38 PM »

Ok, figured it out.

Now I have single food storage problems. I enable a storage to hold jerky and then can't haul the jerky because it says that no storage has been designated.
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Zakhad

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Re: [A14e] [MODPACK] Hardcore SK global project 4.0: Hell Effect
« Reply #3159 on: August 16, 2016, 02:29:33 PM »

yeah, one of "fluffies" mods, fluffies tabs I think


That mod received a fan update, available here: https://ludeon.com/forums/index.php?topic=19764.45

I recommend the 'On' version. It only defaults to On for things where the constructor matters, mind you.

I may have manually downloaded and added both O.o both are much needed ease of life staples

Edit: Was the worktab stripped down for just the basic features in hardcore sk? like organising an entire collum.
« Last Edit: August 16, 2016, 02:55:35 PM by Zakhad »
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StormySunrise

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Re: [A14e] [MODPACK] Hardcore SK global project 4.0: Hell Effect
« Reply #3160 on: August 16, 2016, 03:00:54 PM »

Anyone know how to fix these errors?
I get them while trying to do quickstart and loading a save file
http://puu.sh/qDBxS/2886b0cca8.png
http://puu.sh/qDBx1/9a351c8f38.png


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Zakhad

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Re: [A14e] [MODPACK] Hardcore SK global project 4.0: Hell Effect
« Reply #3161 on: August 16, 2016, 04:51:55 PM »

Anyone know how to fix these errors?
I get them while trying to do quickstart and loading a save file
http://puu.sh/qDBxS/2886b0cca8.png
http://puu.sh/qDBx1/9a351c8f38.png

The 2nd image I think was fixed in Yesterdays github under "Updated Brighten from A12, Orassians and other reworks." and onwards I can't say for sure but I did notice a lot of researchdef changes. What version are you running?

https://github.com/skyarkhangel/Hardcore-SK/commits/master

Anyone else having weird blinking userinterface every now and again? (I was running default alpha 14 build yesterday, I'm now running the latest github from "Merge branch 'master' of https://github.com/skyarkhangel/Hardcore-SK" onwards
« Last Edit: August 16, 2016, 04:58:21 PM by Zakhad »
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Gurrnt

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Re: [A14e] [MODPACK] Hardcore SK global project 4.0: Hell Effect
« Reply #3162 on: August 16, 2016, 05:13:34 PM »

Anyone got an idea why my colonists won't clean? I got their clean priority to 1 but nobody seems to be cleaning anything, the place is filthy bringing their moods down.
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Zakhad

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Re: [A14e] [MODPACK] Hardcore SK global project 4.0: Hell Effect
« Reply #3163 on: August 16, 2016, 05:14:50 PM »

Anyone got an idea why my colonists won't clean? I got their clean priority to 1 but nobody seems to be cleaning anything, the place is filthy bringing their moods down.

The cleaning zone is back you have to zone an area for cleaning.
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katjezz

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Re: [A14e] [MODPACK] Hardcore SK global project 4.0: Hell Effect
« Reply #3164 on: August 16, 2016, 05:38:43 PM »

Any known mods incompatible with this modpack?
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