Vanilla+
Description:This mod is basically a compilation of all my previous mods but more polished and with some extra features, most of which are configurable in the Architect+ menu.
The aim is to provide an easily extendible core mod that enriches the vanilla gameplay experience without adding too many things that push it in a certain direction or affect balance too much.
Important:You can't use this mod on an existing savegame. You have to start a new game with this mod enabled and you can't disable the mod for that savegame afterwards.
Download:The download link is at the bottom of this post or
here.
Modpack:I've also created a small modpack around Vanilla+ with a small selection of mods that in my humble and probably biased opinion fit well with the philosophy of this mod. You can download it
here. It includes Vanilla+.
The modpack consists of these mods:
Inventory Panel,
PowerSwitch,
Cremation Chamber,
Electro Slag Remelting,
Resource Compression,
Fertilizer Pump,
Rotating Hoppers,
NoMore Naked Colonists.
How to install:- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in game.
Screenshots:
* Some details on the options under miscellaneous settings:
- Every tile you build something on will be added to your home region
- Colonists won't take jobs outside of home region when there are enemies
- Puts down new blueprints when buildings or structures get destroyed
- Corpses will be automatically unforbidden in your home region
- Sandbags can't be surrounded by other sandbags anymore
- Adds the sand tile to the "Structure" menu
- Increases the population cap (3 minimum, 25 maximum, 250 critical)
- Will make turrets shoot at hostile animals too


To make your colonists automatically hunt animals, you need to set up a bill in your butcher table and click on the button to enable it. If you want your colonists to hunt faster, set up another butcher table.
Other features:- Order your colonists to eat or go to sleep when their respective food or rest level drops below 50%.
- Improved firefighting
- Can remove thin rock roofs with no roof region
- Automatically undrafts colonists after rescueing/capturing/etc.
- New jobdriver for hunting which includes hauling corpses back
Notes:- Architect+, Battle Formations, Automatons and PopCap+ are already included in this mod.
- Click on "Vanilla+" to open up the settings dialog. The second page is still a bit of a mess, I know.
- I removed the sand toggle in v0.9 and didn't add one for the improved no roof region, but if you want to disable those you can still do that in the Mods/VanillaPlus/Settings.xml file.
Credits:Clker.com is where I got the images I used for the buttons
ItchyFlea for allowing me to use PopCap+ in my mod
Joretap0,
Haplo,
Psyckosama,
zelldot,
mrofa,
WorldOfIllusion and
Silvermane for allowing me to add their mods to my modpack
Changelog:0.1- Sneakpreview
0.5- Added meat threshold for autohunt, turrets attacking animals, toggles to pause game on events
0.9- Merged some namespaces, added thin rock roof removal and improved firefighting, reworked curfew and update home region a little
1.0- Improved firefighting a bit more and fixed 2 options not always being loaded properly
1.0.1- Added automatically undrafting colonists after rescueing/capturing/etc.
1.1- Fixed
possible bug caused by "Stay inside during threats", changed auto unforbidding corpses to also affect non-human corpses
1.2- Added jobdriver for hunting which includes hauling the corpse back
1.2.1- Small update to the sandbag waffle restricter, probably not very exciting for most of you
1.2.2- Small bugfix for a (very rare) bug concerning loading a savegame and fire reservations
1.2.3- Slightly improved the waffle restricter
1.2.4- Fixed a bug related to the "Stay inside during threats" option
1.2.5- Fixed
this and did another minor tweak in that class related to "Stay inside during threats"
1.2.6- The text above the architect menu can now be changed by editing the Settings.xml file
P.S. No muffalos were harmed during the making of this mod.
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