[B19] Mod Announcements Thread

Started by Haplo, June 18, 2018, 04:05:41 PM

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This thread is to announce any mods you have made or updated for this version of RimWorld.

Want to see your mod integrated into vanilla RimWorld? Check this thread: https://ludeon.com/forums/index.php?topic=29505.0

Many times when people post smaller mods their threads get buried under the threads of bigger, more established mods which generate more activity. They go unseen because they sink to page 2 of the releases forum and people who don't check the forums daily might never even see them.

To solve this issue this thread is here. If you're modder you can make a post with a link and short description of your mod and it will always be at the bottom of the thread where people can find it easily. If you're a mod user wanting to check out which new mods have been released you can simply go to the new posts, same as any other thread and see all the new releases since your last visit.


  • One post per mod
    If you've just updated your mod and have already posted, you can edit your announcement post if you wish.

  • Only the mod author may post a mod
    This is mainly to help with rule #1 so we don't get situations where a mod author posts his mod, then someone else didn't see it and posts it again.

  • Only mod announcements in this thread
    Any post that is not a mod announcement will be removed. If you have feedback/criticism/etc. regarding this thread, send me a PM. If you have feedback/criticism/etc. regarding a mod, post in the mod's thread or PM the author.

To get you started, here is a quick template on what your announcement post could look like

Title of the mod
[Link to the mod's forum thread]
[Optional: State if it's on Steam or not]
A short description of what your mod is about. Should be no longer than 1-2 sentences. 


Not released on Steam
Adds a system of z-levels akin to Dwarf Fortress to the game.

Older Versions
A18 - https://ludeon.com/forums/index.php?topic=37235.0
A17 - https://ludeon.com/forums/index.php?topic=32817.0
A16 - https://ludeon.com/forums/index.php?topic=27962.0
A15 - https://ludeon.com/forums/index.php?topic=25286.0
A14 - https://ludeon.com/forums/index.php?topic=22304.0
A13 - https://ludeon.com/forums/index.php?topic=18353.0


Equiums Horse race mod ver 019_7
Changes, changes, and moar changes..
Now on Steam
Horse people with strange human links. (maybe genetically modified abducted earthlings?)  :o

Work on mod
Break mod
Fix Mod
Break mod again


Industrial Rollers updated for RW B19.
Lets you setup an automated conveyor belt system to transfer items directly to stockpiles and free hauler's time!



Adds embrasures for that can be shot through, while blocking passage, giving your colonists an advantage in combat.
Enemies will still be able to fire back but your troops will be in cover similar to sandbags and can't be rushed by melee forces.
The holes in the wall allow temperature to equalise through the gaps.

Setting have been added to allow you to customise the cost and protection given.


ET's Nutrient Paste Dispenser

I made a mod to fix/replace the current nutrient paste dispenser and hopper.
(It came out of this discussion thread.)
The main thing it fixes, is that pawns were constantly hauling to hoppers, which goes against the description that it's a low-time way to make meals.
(I also don't like the current building's graphics. ;)



This mod adds various additional options to change the way Rimworld works. These options are as follows:
- Stop Letters from being shown.
- Allow Plants to Grow 24H a day, also has an option for SunLamps."
- Prevents Traps from triggering on your Colonists and Friendly Factions.
- Allows force attack commands to be given to turrets.
- Hides the Small Power Connection Wires, Still show in Power overlay Mode.
- Suppress random Breakdowns.
- Allow Speed4 Without Dev Mode needing to be enabled, can be turned on by pressing '4'.
- Stop Forced Time Slowdown (Combat).
- Stop Stripping Corps before Cremation.
- Hide Marriage CaravanPacking and Party Spots.
- Suppress Rain caused by Fire.
- Suppressing Roof Collapse.
  -Ability to Suppress writing to the Log File.
- Ability to modifying Learn Rate.

Jam guy

Jean's Jeans!
Released on Steam
Adds denim to the game! Cool stuff.

Jam guy

Brad's Plaid!
Released on Steam
Another quick n' dirty mod that adds--wait for it--plaid!


Instruction how to update Easy Speedup (x4 speed)

Just change with notepad "target version" of b18 to: <targetVersion>1.0.0</targetVersion> in /Mods/EasySpeedup-0.18/About/About.xml and save.

Author/Mod Team

Download (b18)
Github (with Source): https://github.com/fyarn/EasySpeedup
Direct: https://github.com/fyarn/EasySpeedup/archive/master.zip
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1132557840



Quote from: Orion on August 09, 2018, 09:28:22 AM
So 1.0 or 0.19?
Since 1.0 is delayed, I'm assuming 0.19 for now. 

Heat Map

Changes temperature calculations to be per-cell instead of per-room.


More Lamps mod is now updated to B19!

I also made Always on version for VGP.



Flagstone Cheaper (2 per tile) or (3 per tile) has been updated to B19.



Crash Landing (Updated)
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=730384702
Add two scenarios where space ship really crashes at the start. With explosions, fire and wounded colonists.