Alpha 4 has been hotfixed to Alpha4e. If you want to update, you can re-use your existing download link. It never changes and always has the latest version.
If you’re not sure about your version, open Version.txt in the RimWorld folder. The latest is 0.4.462 rev40### (where # can be anything).
- Alpha4b added the source code which is supposed to be included.
- Alpha4c fixed the storytellers, who had a bug that made them permanently placid instead of ramping up over long games. Now they will ramp up properly and eventually, probably, kill you. But hey, it’s all about the drama!
- Alpha4d lengthened the ramp-up time for challenge. It also adds a “need sawmill” alert to reduce confusion around the wood planks system.
- Alpha4e rebalanced the storytellers again in light of this poll.
Sorry for all the hotfixes. Testing storytellers properly is really hard. We’re working on some automated metrics so balancing won’t be such a scattershot process in the future.
Your savegames from all Alpha 4 versions will still work.
June 3rd, 2014 - 5:20 am
theres a bug where it wont make a roof over a room as far as i can its only with the wooden walls might be with the metal walls to
June 3rd, 2014 - 10:39 am
So the savegames being stored in C:/users means no copy-paste of savegames anymore?
June 3rd, 2014 - 11:15 am
If you found a bug could you post it with repro steps at the bugs forum: http://ludeon.com/forums/index.php?board=11.0
You can copy paste all the savegames you want, no problems there.
June 3rd, 2014 - 2:25 pm
Seems that there is a problem with sendowl
Anyway I just wanted to know the version number to see if I had already downloaded it. I have version 460.
June 3rd, 2014 - 2:48 pm
Alpha4d is build 462.
June 3rd, 2014 - 5:30 pm
When I loaded the 460 save with the 462 version it told me that it’s incompatible and may cause bugs and crashes.
June 3rd, 2014 - 5:37 pm
You can ignore that warning in this case. It’s fine.
June 4th, 2014 - 1:03 am
Looks good, however I have not gotten a SendOwl email regarding an update from 461 to 462 and the game on launch says up to date.
Does it automatically incorporate the hotfixes? If so it didn’t update the version number for me.
June 4th, 2014 - 1:41 am
To update, you’ll have to re-use your existing download link. I didn’t blast out another set of emails for Alpha4d, but probably will do another balancing update soon.
June 4th, 2014 - 2:54 am
OK, only issue I would have is due to download errors it’s down to only letting me have 1 more download on that link. Does it reset after a period of time?
June 4th, 2014 - 3:21 am
You throw out the hotfixed versions faster than I can download! *thumb-up* 😉
June 4th, 2014 - 6:57 am
How do i back up my saves and use them i tried copy from 413 to 461 but it went bright wouldn’t load why is that
June 4th, 2014 - 8:22 am
I think with Alpha 4 the savegames are stored in a different place then in former build, but there is a readme regarding savegames in your RW install folder.
June 4th, 2014 - 10:02 am
[…] I love more than a bit of giant centipede death robot action. There have already been numerous additional hotfixes, including a rather important one making sure the storytellers are eventually lethal. Apparently, […]
June 4th, 2014 - 3:50 pm
Hello,
Is it normal that the download counter is not reset between two hotfixes ? I currently have only two donloads remaining, and there will be none left for any future release after downloading 4e version (i’m downloading it each time on 2 Windows PC : home and work)
June 4th, 2014 - 3:51 pm
It should reset. But sometimes I make mistakes and forget to tick a box… Anyway, if you run out just email me and I’ll fix you up.
June 4th, 2014 - 3:53 pm
Thx for the quick answer 🙂
By the way, fantastic job done on this game !
June 25th, 2014 - 6:14 am
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