Randy Random reported broken in Alpha 4

Posted June 16th, 2014 by Tynan Sylvester

Just a quick heads up to everyone. Apparently the Randy Random storyteller is broken in Alpha 4. It starts off all right, but over time it doesn’t ramp up challenges, which makes the endgame dull.

If anyone is playing a Randy game, you can change your storyteller to Cassandra, who is working well. Just follow these steps:

  1. Start the game, go to options, click “open savegame folder”.
  2. In a text editor, open the save file you want to modify.
  3. Do a search for “Randy”. (You’ll find it between two <defName> tags.)
  4. Replace the word “Randy” with “Cassandra”.
  5. Save the document, close your text editor, and restart the game. Your Randy game should now run with Cassandra.

Sorry about this everyone. We’ll have him fixed up good for Alpha 5.

6 Responses to “Randy Random reported broken in Alpha 4”

  1. Dr. Z

    If I open the savegame with the Editor there is just an empty document. Do I need to Download a programm to modify it?


  2. You should be able to edit it with Notepad or any other text editor. If it’s empty you may be opening the wrong thing. It has a .rim extension. Or, perhaps it’s so large your text editor is taking a while to start up reading it.

  3. Sine

    Sorry if this is a stupid question. Is there no easy/simple fix for Randy? Alpha 5 might be a long time to go without decent population growth.

  4. Mrdoom4341

    Mr.Sylvester i would like to know did you ever plan on or think of i trading systeam where a ship has to land a the crew has to come out and collect insted of it just magicly going “poof” and you get your stuff and like you can build trade ship landing areas just asking if you ever plan or thought of these things

  5. Harmonica

    This hasn’t been my experience with Randy (playing in the past few weeks)… not sure if you have since done a hotfix on him, but I’ve found that he still becomes hard as nails later on with event after event and them usually being more difficul. All of my colonies have ended the same kind of way, with waves stacked on top of each other, multiple invasions on top of psychic waves or whatever.

    Personally I feel like I’d enjoy a different balance where there was no ramp up in event timings or whatever (just versus your base’s growth/wealth). I thought that was Randy, just throwing event at you randomly, but apparently not?


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