I’ve released another hotfix addressing some bugs and balance issues. Thank you for being patient with these!
This is a silent hotfix; there will be no update email. Just re-download from your existing link.
Save games from Alpha 10 will still work. To install, delete your old install directory and unzip the new Alpha 10c files to a clean empty folder (your save data is not stored in the install directory).
- Changes to speed up pacing: reduced building costs, start with more steel, a colonist will join reasonably early (on Cassandra or Phoebe). Recruiting is slightly easier. Joy tolerance is gained slower.
- You’ll get a letter when an animal goes insane due to taking damage. Also, the chance of this happening is reduced.
- Colonists will stand away from boomrats while executing them.
- Joy-related thoughts are broken up more finely and balanced.
- Planning designation has dark outline for easy visibility.
- Trees are still sowable, but it takes a lot of time to sow them.
- Bugfix: Colonists will no longer get stuck if you put a blueprint under a hopper and they try to fill it.
- Bugfix: Colonists no longer relax socially in prisons.
- Bugfix: Cooks will no longer make more meals than requested in the “do until you have X” bill repeat mode.
- Bugfix: Unpowered lamps will no longer start glowing after being destroyed.
April 18th, 2015 - 8:12 am
I considered the hunt for boomrats like a challenge, but now it’s boring
April 18th, 2015 - 8:31 am
They can still start massive fires, or go crazy from injuries and rush your hunter, I think they’re about as exciting as they’re supposed to be 😉
April 18th, 2015 - 9:46 am
It would be nice, if you could set various jobs on the day schedule for colonists. I know it would require some rework on the system, but sometimes you don’t want to deal with concurrent stuff with priorities – e.g. you want a guy to both haul and clean, but if there’s a lot of hauling he will never clean, and if you prioritize cleaning, he will go from one corner of a big base to another and never haul.
Good job on dealing with the tree sowing – I was surprised you no longer could cut trees, that didn’t make much sense. Slow cutting makes perfect sense.
April 18th, 2015 - 9:00 pm
I got a sunlamp to turn on after it was deconstructed. Built it again on top of where the old one was and it stopped.
April 18th, 2015 - 11:47 pm
Nice fixes, noticed some of the prison related problems myself^^. Kinda silly when your Prison is the most chill place where everyone wants to hang out, and it’s still hard to recruit 😀
April 19th, 2015 - 11:29 am
I just noticed something XD a iguana was binging on the alcohol in my trading bay, i’m not sure if thats normal but the thing is blackout drunk now.
April 20th, 2015 - 4:38 pm
the prisoner system needs to be updated its to hard to recruit them especially when they have cabin fever witch you cant do anything about even if u have a no roof area build for them
April 20th, 2015 - 4:44 pm
Yeah, 10c has some game breaking bugs. Will release 10d today or tomorrow.