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Messages - TryB4Buy

#16
Do you want to balance out the rough edges in vanilla Rimworld? Surely some one else has already done this, right? Are you overwhelmed by the number of mods in Rimworld? Have you just wanted to try them all out without having to track down conflicts? Then you are in luck! Here is the only list you'll ever need for the maximally-modded vanilla-feeling Rimworld experience. Just spam click all these downloads, move the files into Rimworld's mod folder (with one deletion on the last mod), and click that mod list! Since we are in Beta now and the game is coming out soon, I figured now is a good time to release this.

I've lurked on these boards for a while and put together a mod list that basically included everything I could get my hands on that worked well together and didn't drastically change or unbalance Rimworld. You won't see magic or elves. You'll just feel like the game got bigger and better balanced. Most of these mods are quality of life mods but there are also one that add things to vanilla in a way I just can't live without anymore. If you have a mod that you think I may not have seen (possible, but I have combed through every B18 release her a few times), just post a link. My responses will be somewhat arbitrary, but I can try to justify my decisions.


MetaMods, where order matters (put the first two on top of your mod list and mine at the very BOTTOM):
HugsLib            https://github.com/UnlimitedHugs/RimworldHugsLib/releases/latest
Universal Fermenter      https://ludeon.com/forums/index.php?topic=33398.0
Jecrell's Tobacco & Dry Leaves   https://ludeon.com/forums/index.php?topic=36823
TryB4Buy Metamod Medley      DOWNLOAD LINK

QoL: (when you say to yourself while playing vanilla "Why can't I ...?" or "I wish I could easily ...")
Rot Tick Fix         https://ludeon.com/forums/index.php?topic=31646.0
Idle Fix         https://ludeon.com/forums/index.php?topic=31646.0
Tick MultiThread      https://ludeon.com/forums/index.php?topic=31646.0
RuntimeGC In-Game Cleaner   https://ludeon.com/forums/index.php?topic=37257.0
Moody            https://ludeon.com/forums/index.php?topic=28690.0#post_download
Refugee Stats         https://ludeon.com/forums/index.php?topic=36276.msg373327#msg373327
Replace Walls         https://steamcommunity.com/sharedfiles/filedetails/?id=936562361
Path Avoid         https://ludeon.com/forums/index.php?topic=33027
Trading Spot         https://ludeon.com/forums/index.php?topic=33669.0
Haul to Stack         https://steamcommunity.com/sharedfiles/filedetails/?id=949498803
Allow Dead Man's Apparel (only)   https://ludeon.com/forums/index.php?topic=28678
[A17] Achtung (micro movement)   https://ludeon.com/forums/index.php?topic=22130.0
Reverse Command right click   https://ludeon.com/forums/index.php?topic=30339.0
Where's the gravel      https://steamcommunity.com/sharedfiles/filedetails/?id=881065613
I can Fix It (autoremake)   https://ludeon.com/forums/index.php?topic=26623.msg269336#msg269336
Map Reroll [huglib required]   https://ludeon.com/forums/index.php?topic=18073.0
Follow Me!         https://ludeon.com/forums/index.php?topic=16120.1035
Area Unlocker         https://ludeon.com/forums/index.php?topic=16120.1035
[A17] Quality Builder      https://ludeon.com/forums/index.php?topic=25188.0
Cleaning Area         https://ludeon.com/forums/index.php?topic=28678
Prepare Carefully      https://ludeon.com/forums/index.php?topic=6261.0
[A16] Petmute         https://ludeon.com/forums/index.php?topic=24716.msg253201#msg253201
Refuelable Passive Coolers   https://ludeon.com/forums/index.php?topic=33207.msg379240#msg379240
Rainbeua's Configurable Maps   https://ludeon.com/forums/index.php?topic=36687.msg376102#msg376102
Set Up Camps         https://ludeon.com/forums/index.php?topic=29054.0
Billys Improved Caravan Forming   https://ludeon.com/forums/index.php?topic=33946.0
Camera+            https://ludeon.com/forums/index.php?topic=30682.0
Allow Tool [Haul urgently]   https://ludeon.com/forums/index.php?topic=17218.0
Hunting Alert         https://ludeon.com/forums/index.php?topic=17094.0
Blueprints         https://ludeon.com/forums/index.php?topic=16120.1035
Hand me that Brick      https://ludeon.com/forums/index.php?topic=26077.0
DD Work Tab         https://ludeon.com/forums/index.php?topic=36729.0
AntiAutoUnload         https://ludeon.com/forums/index.php?topic=37102.0
Plant Saver (autosower)      https://ludeon.com/forums/index.php?topic=21474.0
Billy Improved Load Transports   https://ludeon.com/forums/index.php?topic=34135.0
Allow Fresh         https://ludeon.com/forums/index.php?topic=30004.0
Defensive Positions      https://ludeon.com/forums/index.php?topic=25535.0
RimSearch         https://ludeon.com/forums/index.php?topic=37177.msg382178#msg382178
Quality (weapon) cooldown   https://steamcommunity.com/sharedfiles/filedetails/?id=926675929
[A17] Smart Speed      https://steamcommunity.com/sharedfiles/filedetails/?id=803734444
Better Workbench management   https://steamcommunity.com/sharedfiles/filedetails/?id=935982361
ED Reverse Cooler direction   https://ludeon.com/forums/index.php?topic=37158.0
ED Turret Control      https://ludeon.com/forums/index.php?topic=37158.0
ED Safe Traps (zig-zag micro)   https://ludeon.com/forums/index.php?topic=37158.0
Better Pawn Restrict      https://ludeon.com/forums/index.php?topic=26618.0
Vein Miner         https://ludeon.com/forums/index.php?topic=37739.0
Just Ingore Me Passing      https://ludeon.com/forums/index.php?topic=37647.0
While You're Up         https://ludeon.com/forums/index.php?topic=37503.0
Pick up and Haul      https://ludeon.com/forums/index.php?topic=35832.0
Trader Dismissal      https://ludeon.com/forums/index.php?topic=35832.0
Bounded Roof Build Tool      https://ludeon.com/forums/index.php?topic=39161.0
Locks            https://ludeon.com/forums/index.php?topic=35913.0
Visible Pants!         https://ludeon.com/forums/index.php?topic=29503.msg397840#msg397840
Quality Fix         https://ludeon.com/forums/index.php?topic=31118.0
Room Food         https://ludeon.com/forums/index.php?topic=40570.0
Stuff filter (smelt resource)   https://ludeon.com/forums/index.php?topic=39292.0
Easy Speedup x4         https://ludeon.com/forums/index.php?topic=39161.0
Mehni's Misc (fight to death)   https://ludeon.com/forums/index.php?topic=35832.0
Room Sense         https://ludeon.com/forums/index.php?topic=40824.0
Snap Out of it         https://ludeon.com/forums/index.php?topic=39368.0
Weather Disruptor      https://ludeon.com/forums/index.php?topic=30813.msg391126#msg391126
SS Lightning Rod      https://ludeon.com/forums/index.php?topic=30469.0
Phi (multiplayer)      https://ludeon.com/forums/index.php?topic=22114.0
Skill Overhead         https://ludeon.com/forums/index.php?topic=29503.msg397740#msg397740

Small Tweaks: (generally add little bits that make the game either less of a pain or slightly harder)
Same Spot         https://ludeon.com/forums/index.php?topic=31205.0
Miniaturisation         https://ludeon.com/forums/index.php?topic=20619.0
Fluffy (%) Breakdowns      https://ludeon.com/forums/index.php?topic=16120.1035
Static Quality Plus      https://ludeon.com/forums/index.php?topic=24718.0
LongRangePodLauncher      https://ludeon.com/forums/index.php?topic=28678
GHXX Tech Advancing      https://ludeon.com/forums/index.php?topic=22598.0
RF Smooth Stone Walls      https://ludeon.com/forums/index.php?topic=36687.msg376899#msg376899
Table Diner         https://ludeon.com/forums/index.php?topic=33372.0
Rainbeua's More Trait Slots   https://ludeon.com/forums/index.php?topic=36687.msg377038#msg377038
Rainbeua's Consolidated Traits   https://ludeon.com/forums/index.php?topic=36687.msg377041#msg377041
Mending (repair durability)   https://ludeon.com/forums/index.php?topic=22894.0
Dodging Rebalanced      https://ludeon.com/forums/index.php?topic=37223.msg381110#msg381110
Crash Landing         https://rim-world.com/crash-landing-mod/
ED-SafeTraps         https://ludeon.com/forums/index.php?topic=37158.0
Ugh You got Me         http://marvinkosh.omniloth.net/my-rimworld-beta-18-mods/
Super Soil         https://ludeon.com/forums/index.php?topic=29561.0
RT Fuse            https://ludeon.com/forums/index.php?topic=11272.0
Cheaper Components      https://www.nexusmods.com/rimworld/mods/115/?tab=2
Garden Tools (make soil)   https://ludeon.com/forums/index.php?topic=36926.0
Stack XXL         http://steamcommunity.com/sharedfiles/filedetails/?id=826366050
Rimworld Autopsy      http://steamcommunity.com/sharedfiles/filedetails/?id=1204502413
DE Surgeries (jaw, ear, etc)   https://ludeon.com/forums/index.php?topic=22120.0
Firefoam Belts         https://ludeon.com/forums/index.php?topic=37787.0
Custom Death Randomness      https://ludeon.com/forums/index.php?topic=37446.0
More Mental Breaks      https://ludeon.com/forums/index.php?topic=24164.0
Mining Helmet         https://ludeon.com/forums/index.php?topic=14711.0
RT Solar Flare Shield      https://ludeon.com/forums/index.php?topic=11272.0
Pesticides         https://ludeon.com/forums/index.php?topic=38079.0
Sun Tzu Raider Tactics      https://ludeon.com/forums/index.php?topic=35832.0
Glitter World Prime      https://ludeon.com/forums/index.php?topic=36743.0
Stovetech         https://ludeon.com/forums/index.php?topic=29503.msg397741#msg397741
Colony Leadership      https://ludeon.com/forums/index.php?topic=39206.0
Dropships         https://ludeon.com/forums/index.php?topic=31906.0
Mechanoids Extraordinaire   https://ludeon.com/forums/index.php?topic=35058.0
Rubber Bullets         https://ludeon.com/forums/index.php?topic=39161.0
Therapy            https://rim-world.com/therapy-mod
Simple Sidearms         https://ludeon.com/forums/index.php?topic=32497.0
Right tool for the Job (belt)   https://ludeon.com/forums/index.php?topic=33092.0
Hardcore Raids         https://ludeon.com/forums/index.php?topic=39107.0
Better Rewards         https://ludeon.com/forums/index.php?topic=39107.0
Raiderpedes         https://ludeon.com/forums/index.php?topic=27262.0
Researchable Stat Upgrades   https://ludeon.com/forums/index.php?topic=30813.msg337444#msg337444
*Rimfire [custom weapon]   https://ludeon.com/forums/index.php?topic=9536.0
*Note that this mod is special in that its defs folder should be manually deleted so as to not flood your modded game with tons of guns.

Mods that I'd like to see on this list in the future. Maybe they have low availability, need work, or not stable in B18 with a mod compilation like this:
QuoteJob Splitter         http://steamcommunity.com/sharedfiles/filedetails/?id=1211661009
Rain Removes Filth      https://ludeon.com/forums/index.php?topic=37350.0
No Debris         http://steamcommunity.com/sharedfiles/filedetails/?id=1205738253
Researchable Stat Upgrades   http://steamcommunity.com/sharedfiles/filedetails/?id=936594912
Predator Hunt Alert      http://steamcommunity.com/sharedfiles/filedetails/?id=1216424468
Crap Not again         http://steamcommunity.com/sharedfiles/filedetails/?id=1117784063
Boots and Gloves      https://ludeon.com/forums/index.php?topic=37639.0
[A16] World Pawn GC      https://ludeon.com/forums/index.php?topic=30114.0
~[A17] Manhunter Fix      https://ludeon.com/forums/index.php?topic=31646.0
~Wildlife Tab         https://ludeon.com/forums/index.php?topic=25736.45
~Work Tab         https://ludeon.com/forums/index.php?topic=16120.1035
~Show Me Where (is fertile)   https://ludeon.com/forums/index.php?topic=37167.0
~Medical Tab         https://ludeon.com/forums/index.php?topic=16120.1035
~PowerSwitch (self-flicking)   https://ludeon.com/forums/index.php?topic=2890.0
~Prepare Landing      http://steamcommunity.com/sharedfiles/filedetails/?id=1095331978
~Expanded Context Menu      https://ludeon.com/forums/index.php?topic=37329.0
~Avoid Friendly Fire (demicro)   https://ludeon.com/forums/index.php?topic=35571.0
~Mining Company MMS      https://ludeon.com/forums/index.php?topic=14711.msg153939#msg153939
~Priority Treatment      https://ludeon.com/forums/index.php?topic=37350
~Impassable Map maker      https://ludeon.com/forums/index.php?topic=31379.0
~Zombieland         https://ludeon.com/forums/index.php?topic=32601.0
~Real Fog of War      https://ludeon.com/forums/index.php?topic=34724.0
~Industrial Rollers      https://ludeon.com/forums/index.php?topic=26967.0

Lastly, I am aware that my TryB4Buy metamod could use de-pairing. I started this medley before that was an option and haven't gotten up to speed on the new tricks: https://ludeon.com/forums/index.php?topic=34067 . Maybe I'll do that when Rimworld is finally released, along with some slight terrain limiting and PlaceWorker_HeadOnShipBeam / PlaceWorker_HeadOnSensorCluster editing in order to limit the fusion reactor, ship computer core, structural beams, and ship engines to the sensor cluster only. Nor have I done the next step of optimizing the initial program launch time with this Conflict Checker: https://www.nexusmods.com/rimworld/mods/142/?tab=2

Licensing: I do not own any of the other above mods. All credit goes to the real mod makers. My mod is released with no licensing restrictions at all. See their individual licenses, which I do not infringe, if you want to re-release their original material. I'll leave you with a link to a great joke mod: http://steamcommunity.com/sharedfiles/filedetails/?id=730433626 which I recommend you try on my intense difficulty scenarios (in your AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Scenarios folder).
#17
Was this "unable to manually capture" bug in B18? https://www.youtube.com/watch?v=e-1qgIhNx_o 27:27. I think its because he cleared a prisoner's room to non-prisoner. I'll wait for 1.0 to actually come out.
#18
Outdated / Re: Harry Dickle's Fuzzy Pickle
June 09, 2018, 10:43:52 PM
I know you're updating abandoned mods. But if you'd like to upload non-steam versions (for us anti-steamer people) of these mods, I'd appreciate it:

[B18] Job Splitter         http://steamcommunity.com/sharedfiles/filedetails/?id=1211661009
[B18] No Debris            http://steamcommunity.com/sharedfiles/filedetails/?id=1205738253
[B18] Researchable Stat Upgrades   http://steamcommunity.com/sharedfiles/filedetails/?id=936594912
[B18] Predator Hunt Alert      http://steamcommunity.com/sharedfiles/filedetails/?id=1216424468
[B18] Crap Not again         http://steamcommunity.com/sharedfiles/filedetails/?id=1117784063
#19
For instance, you find (or start with) medicine but need the original 3 cloth, 1 neutroamine and 1 herbal medicine more. Has anyone made a mod that allows you to extract the component resources of various composite items?
#20
I like this mod. But even if it only fired in rare circumstances, its essentially like getting a trader you can attack without worry (save man-hunter). This makes it an 'easy mode' mod. It trivialized my ice sheet run with free meat. I won't be using it in its current form next time.
#21
I realize this mod has been around for 4 years and that OP replied last 7 pages ago. All that is great. But I searched for balance specifically around "max" and "20" to see if anyone else realized how powerful pawns would be when they can be guaranteed to start at with a max of 20 in any particular skill. I also realize that skills lose XP in vanilla, but this is rather often patched away for users who use mods. Lastly, I know that the early days of the mod were known to not necessarily balanced.

I did not see anything in the first post so I'll ask some of the regulars like HD in addition to EdB if the B18 version is considered "finished" where balance is concerned. Are passions/items/skill allocation generally rated in good proportionate worth for any two things the mod compares?

If yes, I'd like to draw people's attention to how skill points seem to have exponential returns the further along you are into building a super colonist. If no, I'd like to ask what the difficulties are currently, in hopes of helping EdB solve them from a balancing standpoint (all the technical stuff I leave to him).
#22
Releases / Re: [B18] [KV] Trading Spot [ModSync]
April 30, 2018, 12:32:23 PM
Thanks. I was aware of mods that up research times. I'm fine with vanilla lengths. I just want to avoid vanilla methods of pooling research (which I've been doing out of self-restraint).

No pressure, but I'm sure others could find a use for a generalized mod that allowed building number limitations on whatever building name was inputed into a def (like only a certain number of fusion cores or turrets or whatever)
#23
Releases / Re: [B18] [KV] Trading Spot [ModSync]
April 25, 2018, 03:04:14 PM
Kiame, could I request a similar mod?

This mod prevents multiple trading spots by checking if another one is made and then destroying the first one. Could a similar mod be made that destroys a research bench when another one is created? I am hoping for a difficulty mod that makes it so you can't spam half a dozen researchers and reach late game too quickly. So far I've just excersized self-control, but a codified mod for it would be great.
#24
So who wants to throw up a dropbox zip of that for me? None of my steam friends play rimworld.
#25
Quote from: Canute on March 26, 2018, 02:26:38 AMDid you watch your faction standing before/after or do you just watch if they are geting hostile ?

You right with the friendly fire, every bullet that hit a neutral pawn, lower your standing with that faction, not only the dead.
So it can happen the faction turn hostile even when noone died so far.
I'm not 100% sure. But I often play rimworld scenarios with as much difficulty as possible (multiple raids per day). One of those scenarios I allowed traders to spawn along with the raiders. It resulted in a normal length (45 in-game day) where every single day every single trader got massacred by raiders. The trader factions never went hostile, nor was I warned about lowered relations unless a roof fell on them or they caught on fire by lightning since the game couldn't identify the source of the damage.

I suppose its possible their goodwill just lowers until they are almost hostile. But that's good enough for me.  ;D
#26
Outdated / Re: [B18] Boots and Gloves
March 29, 2018, 12:42:23 AM
Quote from: wwWraith on January 31, 2018, 07:21:27 AMIssues
Bionic legs/arms in vanilla don't technically include feet/hands, so boots/gloves can't be worn by pawns that have both bionic legs/arms.
Is there any way around this?
#27
Hey orion, is there a non-steam version of your Therapy mod? http://steamcommunity.com/sharedfiles/filedetails/?id=1076950211
#28
Outdated / Re: [B18] DD Work Tab
March 29, 2018, 12:25:24 AM
Quote from: Dingo on February 23, 2018, 03:10:22 AMWell that's a vanilla issue that Fluffy's tab kinda addresses. If someone adapts DD to a text-based version it'll be possible to do. The graphic interface would just become insane not to mention all the needed textures to do what you're asking.
Fluffy's tab doesn't work for me. It racks up continuous errors when trying to go into the tab. So with your mod, even if the textures are blank, just having tooltip text will be useful. Counting by this mod http://steamcommunity.com/sharedfiles/filedetails/?id=1211661009 the additional job types are: surgery, nursing (others) feeding (others), rearming (mortars), refuel (launchers), butcher (which can be manipulated via production table cooking skill ranges), brew (alcohol), repair, demolition, harvest vs sow, drill vs mine, DRUGS (scheduled or unscheduled?), assemble vs refine vs stone cut vs smelt (again can be set in production tables), mortician. I don't know what negotiating is compared to wardening.

Quote from: wwWraith on February 23, 2018, 04:00:04 AMPriority treatment does exactly this thing.
That saves a command. But will they wake up to self-tend their gutworms? Or do I still have to draft them to wake them up?
#29
Oh finally, rain removing filth. I always got mad when vanilla had torrential rain with blood and throw-up that could withstand near flooding.

Can this be made for other weather types? Like having snow cover up blood, or toxic fallout denature vomit?
#30
Quote from: Harry_Dicks on January 27, 2018, 04:32:20 PMno way of controlling what gets infused
This. Rather than have them added for free randomly, can we have a cost associated with the infusions and get to chose the infusion??

Because right now, crafting tons of daggers to get the infusion you actually want is silly.

Also, is there an additional dependency I don't have? I get a ton of the following errors:
Could not resolve cross-reference to RimWorld.StatDef named SwayFactor
Verse.Log:Error(String)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode)
Verse.WantedRefForDictionary`2:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()